![]() Going around and shooting everything in sight. Game about how Pit (and thus the player) solves all their problems by just Pit’s main adversary jokes at one point in the Some of the bosses Pit fights don’t even seem that bad so I feel guilty destroying In the story, including bosses, are given tons of dialogue and personality, and Time to end things, that this wacky adventure had gone on long enough. I saved the world!” rather than the game basically just telling me that it was Game’s narrative sort of ended on an odd note for me. So while the final chapter is appropriately overblown and dramatic, the Haven’t been sparring against just them the whole game, but rather fightingįorces. At this point, I get that this villain is doing bad things,īut ultimately I just don’t really feel motivated to defeat them because I Tries to bring the focus back on this main antagonist to gear the player up for While the “main antagonist” is still active in the plot, they more flit betweenĪttacking Pit, fighting alongside him, and simply making comedic jabs at him.Īt the end of the game, the narrative decides it’s time to wrap things up, and Works for this particular experience, although this lack of focus definitelyīecomes problematic towards the end of the story.Īntagonist is, but their spotlight is stolen by the wide cast of other antagonists Pit is battling. Normally, I’dĬriticize a narrative for being so unfocused, but as I said before, it kind of The game certainly lacks focus, butĪs I said the whole experience is completely zany and irreverent, expressing aĭisregard for anything that isn’t chaotic and off-the-wall. What ridiculous mission I would see next. I found myself playing onward just to find out Just about every chapter has Pit off on some wacky newĪdventure unique from the last. I really don’t want to spoil any more of the surprises Palace at the bottom of the sea in another one, chasing a space pirate ship inĪ later one and so on. Greek-style coliseum in its first chapter, fighting the god of death in a Our hero, the angel Pit, fighting a two-headed version of Cerberus in a traditional References to many other Nintendo franchises, and making jokes about things The game constantlyīreaks the fourth wall, often referring to itself as a video game, making Soon reverts back to the game’s standard light-hearted fare). Wide-scale bloodshed, being rather grim and serious (one chapter in particularīegins to touch on the grim reality of what is going on in this world, but it Subject matter, a multi-sided war between gods that has engulfed humankind in This chaos kind of works for the gameīecause the experience never takes itself too seriously, despite the core Million different directions, changing gears and adding new villains andĬharacters every three chapters or so. Is pretty focused for the first several chapters, but after that it veers in a The narrative in Uprising is all over the place. The whole adventure plays out like a fantastical Saturday morning cartoon or a Disney With countless moments that had me smiling and a lot that are genuinely funny. Sure, the game is full ofĬorny jokes and a few cringe-worthy attempts at humor, but it’s also packed VoiceĪcting can fall flat if the writing is bad, but luckily Uprising manages to have sharp writing and the talented actors andĪctresses really bring life into these characters. This diverse adventure is fully voice acted and has a unique personality. JustĪbout every villain, boss, and zany character our main hero Pit comes across in To see a well-crafted fantasy world in a Nintendo game, but it is refreshingĪnd surprising to see such a modern presentation that is dripping with polish.Ī Nintendo game that’s fully voice acted? And the voice acting is good? Yes. Is “full of personality” would surely be an understatement. Imagination, to say the world of Uprising Day sensibilities, space pirates, eggplant wizards, and a fiercely creative
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